https://www.youtube.com/watch?v=6kDEctIKeTM
To Setup a custom hand you must follow these steps:
(Optional.) Add colliders to the hand and finger rig. Box or Capsule collider both work well
Apply the Hand component to the root of your rigged hand model
Apply and setup the Finger component to the root of each finger bone transform on the rig
Shape your hand into a flat hand open pose, then press the "Save Open Pose" button at the bottom of the hand component (or right-click the script and click SAVE OPENED)
💡 For better results, bend the open hand fingers back as far as possible
(You can offset this in-game by increasing the "Grip Offset" value on the hand to ~0.1-0.25)
Shape your hand into a fist, then press the "Save Closed Pose" button at the bottom of the hand component (or right-click the script and click SAVE CLOSED)
Create an empty transform and align it to be in front of and in the center of the palm
For the palm transform to work properly
💡Recommend creating/saving prefab here
You can duplicate this hand and use it as your left hand (or repeat this process)
Add Controller Input and Finger Benders to your Hand to get controller input and individual finger bending support