Finger bender components are responsible for individual finger movement, via controller input.

Each Input System has its own finger bender component.

This component will take a 0-1 value on each finger and apply that value based on the controller input. In other words, if a value has 1, it will bend 1:1 with the controller input axis, or bend all the way when the button is pressed. 0 values will be ignored

<aside> 🎮 Controller script can be found under root demo hands on the “Input” GameObject

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<aside> ✊ Finger Bender script can be found under root demo hands on the “Finger Benders” GameObject

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Auto Hand Finger Axis Bender

This will take an input axis and multiply the finger bend value by the axis

AxisFingerBender.PNG

Auto Hand Finger Bender

This will take an input toggle and add / subtract the offset on press / release

FingerBender.PNG