Finger bender components are responsible for individual finger movement, via controller input.
Each Input System has its own finger bender component.
This component will take a 0-1 value on each finger and apply that value based on the controller input. In other words, if a value has 1, it will bend 1:1 with the controller input axis, or bend all the way when the button is pressed. 0 values will be ignored
<aside> 🎮 Controller script can be found under root demo hands on the “Input” GameObject
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<aside> ✊ Finger Bender script can be found under root demo hands on the “Finger Benders” GameObject
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This will take an input axis and multiply the finger bend value by the axis
This will take an input toggle and add / subtract the offset on press / release