If you have followed the ⚡Quick Start guide and your VR isn't launching try:
- Restart Unity
- Restart Your Computer
- Under Edit/Project Settings/Xr Plugin-Management try enabling different packages
The default materials included in Auto Hand are from the classic pipeline, this can easily be fixed, by updating these materials with the click of a button.
In order to get the demo scene working in HDRP or UDP all you need to do is find and click the button in Edit > Render Pipeline > Update Materials
Note: The included highlight material will only work with the base pipeline, there are much better highlight materials on the asset store and online that I would recommend
If you have followed the ⚡Quick Start guide and your VR isn't launching try:
- Confirm you have a 🎮Hand Controller Link connected to each hand
- Check grabbable layers on the Hand are set to "Nothing" or "Grabbable", or your custom layer setup
- Under Edit/Project Settings/Xr Plugin-Management try enabling different packages
The recommended means of getting the fingers to bend is using ✊ Finger Bender Components, alternatively, you can enable the "Grip Axis" on the Hand Controller Link to bend every finger through one axis
There is currently a bug with Unity and some devices that will cause the hands to render differently in each eye when interacting with certain grabbables when using multi-pass in your VR settings.
You can fix this by going to XR Plugin Management, selecting your input type, and changing the Render Mode from Multi-pass to Single Pass instanced