VR won't launch

If you have followed the ⚡Quick Start guide and your VR isn't launching try:


Materials are all pink!

The default materials included in Auto Hand are from the classic pipeline, this can easily be fixed, by updating these materials with the click of a button.

In order to get the demo scene working in HDRP or UDP all you need to do is find and click the button in Edit > Render Pipeline > Update Materials

Note: The included highlight material will only work with the base pipeline, there are much better highlight materials on the asset store and online that I would recommend


Hand won't Grab

If you have followed the ⚡Quick Start guide and your VR isn't launching try:


Fingers won't bend but the hand will grab

The recommended means of getting the fingers to bend is using ✊ Finger Bender Components, alternatively, you can enable the "Grip Axis" on the Hand Controller Link to bend every finger through one axis


Seeing different hand positions in each eye

There is currently a bug with Unity and some devices that will cause the hands to render differently in each eye when interacting with certain grabbables when using multi-pass in your VR settings.

You can fix this by going to XR Plugin Management, selecting your input type, and changing the Render Mode from Multi-pass to Single Pass instanced

Untitled