Auto Hand is built on Unity's rigidbody physics system and adjusting these physics settings will affect the quality of Auto Hand's interactions
Held grabbables are connected to the hand with a fixed joint (default joint can be found at AutoHand/Resources/DefaultJoint.prefab)
The rigidbody settings will affect how a grabbable behaves
The physics material of a grabbable's collider(s) will affect how an object is moved when being physically interacted with.
Auto Hand is fully compatible with Unity Physics Joints; the Joint Gadgets (levers, buttons, dials wheels, doors) are all made using Unity Physics joints, which makes it a very powerful part of the Auto Hand toolkit.
<aside> ⁉️ Freely moveable grabbables with joints should use the "advanced" JointedBodies list to connect all the rigidbodies
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<aside> 💡 Useful information on joint stability https://docs.unity3d.com/Manual/RagdollStability.html
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The Auto Hand Setup Window should automatically popup when first downloading Auto Hand and give you recommended set of quality settings.
(Windows/Autohand/Setup Window)
Fixed Timestep setting can be found in Project Settings/Time
All other settings and more information about each setting can be found in Project Settings/Physics