<aside> 💡 When setting up the Hand Player, all tracking objects and the Auto Hands should be placed under a “Tracking Container”, in this case, named Tracker Offsets. Make all the appropriate connections under the body section.
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<aside> 🗒️ To enable flying, disable grounding
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<aside> 🗒️ Disabling snap turning enables smooth turning
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Controller Input is driven through the HandPlayerControllerLink. (prefix based on input system)